using System;
using System.Collections;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Collections.Generic;

namespace MCGameEngine.Loader
{
    [XmlRoot("SceneDescription")]
    public class SceneDescriptor
    {
        public List<LabelDescriptor> Labels;

        public List<SpriteDescriptor> Sprites;

        public List<StaticObjectDescriptor> StaticObjects;

        public List<PhysicObjectDescriptor> PhysicObjects;

        public string Protagonist;

        public SceneDescriptor()
        {
            Labels = new List<LabelDescriptor>();
            Sprites = new List<SpriteDescriptor>();
            StaticObjects = new List<StaticObjectDescriptor>();
            PhysicObjects = new List<PhysicObjectDescriptor>();
            Protagonist = "";
        }
    }
}
